Experience the way First Person Shooters were played during the hay day of Unreal Tournament and Quake.
Learn to take advantage of gravity or the lack of it and gain the skill required to frag your opponent in this fast, bloody and furious game.
Engage in skill-based combat the way the pro-gamers of the 90's and even today do it. No fancy stuff or things that make it easy. Frag your opponent fair and square or be fragged instead.
Last August a new game was released on Steam. Now this game didn't do too well upon its release but there's really more that meets the eye. The game is multi-player competitive MMOFPS which was developed by Boss Key Productions and published by Nexon America.
Boss Key is the company that was set-up by Clifford Blizsenski aka Cliffy B the lead designer of Unreal Tournament and Gears of War. This is his first game after a very long time and it is an awesome one.
When Unreal Tournament first came out which was developed using the Unreal game engine created by Tim Sweeney, it made such an impression on the gamers of the day. This was the 1990's and the FPS genre was in the process of establishing itself. Cliffy B, then a young, brash, loud-mouthed but talented game designer created levels/maps for the game. From that point on, the rest was FPS gaming history.
Many years have passed and Cliff Blizsenski returns to what he does best. LawBreakers is sort of a combination UT-Quake-CT-OverWatch styled FPS game. For starters, you get to play either of 2 sides, the Law Enforcers or the terrorist Breakers. There are several player classes (from both sides) that you can choose from. These include the Enforcer, the Gunslinger, the Wraith, the Assasin, the Vanguard and the Juggernaut among others. There are also (currently) 18 character personalities that you can choose from. Each class has it's own strengths and way of doing things like the Assasin who can use a grappling hook to swing around as the Wraith can slide around and triple jump.
If you've played Unreal Tournament before, you will definitely be at home with this game. Like UT, the game has low gravity zones that will throw you up in the air while shooting each other. The game was released with 8 awesome maps with indoors having normal gravity and outdoors where one can float or fly. The game has 5 game modes which are variations of Capture the Flag, King of the Hill, Shooting the ball into the goal and others. Again, the usual weapons apply from shotgun to rifle to rocket launcher and so forth.
The movement is smooth and the gameplay real fast. Things can get confusing though when it comes to the characters as the skins are kind of similar to each other. Also, the game is not without microtransactions as there is a store option where you can purchase specialized items, skins, and abilities with real cash.
We now go to a very important issue of the game, being compared to OverWatch. This unjustified comparison has greatly damaged the potential of the game. Usually inadvertently perpetuated by the younger generation or Millenials who are so opinionated without understanding the history of FPS gaming. As someone who has lived through it and has been playing games since the Apple 2 came out (if you have no idea what Apple 2 is, then it just proves my point) let me present (based on past experience with FPS gaming) why you cannot compare LawBreakers to OverWatch.
To begin with, LawBreakers is a hardcore skill-based FPS game. You don't have auto aiming or easy mode features. Once you start playing, be sure you are skilled as an FPS gamer (like those guys who play CS) because the game’s skill-based requirement is very unforgiving. There are lock-on target features in the game but you will need skill nevertheless to execute them.
OverWatch is character abilities based. The special abilities each one has and how they tactically use it will make or break the gameplay. It has this DOTA or StarCraft Hero orientation where team members have to support each other with their special abilities compared to games like CS and LawBreakers where you support your teammates with your skill.
OverWatch is a ground-based gravity shooter. Some Characters can Fly or jump high but it is a traditional gravity-based shooter. What goes up will have to go down. Lawbreakers has both indoor gravity zones and Outdoor low gravity zones where almost everyone can fly and shoot each other airborne. The design is reminiscent of UT 2003.
LawBreakers, unlike OverWatch, does not have stun abilities. OverWatch is so MOBA RTS-FPS oriented (which is a new sub-genre of its own) that it incorporates features like stun or freeze and kill slowly which DOTA heroes can do. This is not even the same as the momentary blackout you get from a flash-bang in CS where you get killed instantly or escape with some fast moves. LawBreakers is skill-based, shoot-a-moving-target-or-die FPS which is the way an Arena based FPS is supposed to be.
OverWatch player characters have what's known as hard counters. There are specific characters who will have difficulty beating other specific characters because of their special abilities. Simply put, the gameplay is imbalanced. Again, if you come from the DOTA crowd, yeh, cool, If you come from the CS hardcore skill-based FPS crowd, you'll probably end up scratching your head. LawBreakers is skill based. No character is above the other even if they have specific skills or way of doing things.
As far as graphic design goes, OverWatch has funny and cute characters with hilarious personalities. LawBreakers have characters that are UT style Bad Ass guys with bad attitudes that will really remind you of the pelvic thrust A-Holes of the great Unreal Tournament.
Finally, LawBreakers is not... NOT a Rip-Off of OverWatch. There may be some similarities (like they both use Heroes) but LawBreakers is a hardcore, skill-based, eSports oriented game. OverWatch is an Awesome online MOBA FPS game. This is where the player base for both games will diverge and the way it looks, LawBreakers may be more of an upcoming competitor to CS that it ever will be to OverWatch.
Though the game is currently not yet free in its entirety, it has free trial weekends on Steam and there is a possibility that it may go free2play anytime. The game though very much complete will be undergoing continuous development, changes and added features that may occur in the near future.
For now, the developers will be building up the player base and community for the game. So, if you are interested and skill based FPS is your gaming style, keep checking Steam now and then for a free to play weekend and give it an unbiased run to see how really different it is from OverWatch. Who knows, next time you check, it may already be Free2play and for those who want to be Pro-Gamers, we all know that it's your skills that count.